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Creating Asteroid-Rings by BLPH Creating Asteroid-Rings by BLPH
Quite a few of you have asked me to write up a tutorial of how I created the asteroid-rings in Phenomenal View. Well, here you go :)

Also, which might be to your interest, I included the .vue-file in the download which is the final scene of the tutorial. Hit the download-button and rejoice :D

I hope you will enjoy this tutorial. If there are still questions left, feel free to ask me.

Comments and favs are, as usually, highly appreciated.

If you decide to use this tutorial for any of your scenes, crediting is highly appreciated. Also, it'd be great if you could link me to it so that I can view your work. Cheers! :ahoy:
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:iconeiwynn:
Eiwynn Featured By Owner Aug 30, 2014
thank you :D
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:iconblph:
BLPH Featured By Owner Sep 4, 2014   Digital Artist
:)
Reply
:iconsilverimoonlight:
SilveriMoonlight Featured By Owner Jul 18, 2014  Professional Digital Artist
Thanks for this tutorial! Really looking forward to giving it a try :D
Reply
:iconblph:
BLPH Featured By Owner Jul 19, 2014   Digital Artist
Awesome, please show me what you can make out of it! :)
Reply
:iconsilverimoonlight:
SilveriMoonlight Featured By Owner Jul 19, 2014  Professional Digital Artist
It might be a while until I have anything to show - I have only recently bought
Vue, so I'm still settling in with the program. But I will link you to anything I do
using your tutorial :)
Reply
:iconblph:
BLPH Featured By Owner Jul 20, 2014   Digital Artist
Sounds great! Can't wait for it ;)
Reply
:iconiced-wings:
Iced-Wings Featured By Owner Jun 12, 2013  Student Digital Artist
Cool tut, I have never used vue before, but your tutorial seemed really easy to follow. Nice work
Reply
:iconblph:
BLPH Featured By Owner Jun 13, 2013   Digital Artist
Thank you! :)
Reply
:icononlyonecannoli:
ONLYoneCANNOLI Featured By Owner May 15, 2011  Hobbyist Digital Artist
Is there a way to add bumps to the rocks?
Reply
:iconblph:
BLPH Featured By Owner May 16, 2011   Digital Artist
Sure, you just have to go to the materials-panel (bottom right (by default the object-tab is shown; the materials-tab is one to the right if I remember correctly)), find the material equipped to the rocks, and replace it with some other. For additional realism, you can select displacement mapping, but this will be extremely processor-intensive, so I recommend to just be tricky with the materials and/or fix it up in some post-processing via painting, manipulating, or anything like that.

Hope that helps ;)
Reply
:icononlyonecannoli:
ONLYoneCANNOLI Featured By Owner May 21, 2011  Hobbyist Digital Artist
Hello its me again :D
I've got the scene almost where I want it, but I can't find the tab to edit the material of the rocks. is it not under ecosystem?
Reply
:iconblph:
BLPH Featured By Owner May 21, 2011   Digital Artist
Hmm, I quickly made up a little example illustrating where it should be: [link]

That "Chipped" material is the default one of the rocks, so that can be edited. Does it clear stuff up? :)
Reply
:icononlyonecannoli:
ONLYoneCANNOLI Featured By Owner May 21, 2011  Hobbyist Digital Artist
omg yes. I was looking in the "plane" material through the ecosystem where the rocks come from, this never occurred to me. thanks much, when I am done with this i will link you so you can critique or admire.
rock out.
Reply
:iconblph:
BLPH Featured By Owner May 22, 2011   Digital Artist
Awesome, can't wait to see your creation! :)
Reply
:icononlyonecannoli:
ONLYoneCANNOLI Featured By Owner Jun 16, 2011  Hobbyist Digital Artist
[link]

I'm not sure if its done, or if I just want it out of my WIP folder. Anyhow, here's my result. Your tutorial is epic, thanks.
Reply
:iconblph:
BLPH Featured By Owner Jun 17, 2011   Digital Artist
You're welcome! A very interesting outcome, well done! :clap:
Reply
:icononlyonecannoli:
ONLYoneCANNOLI Featured By Owner May 18, 2011  Hobbyist Digital Artist
i see what you mean about render time. ill give it a shot though, im nutty like that. thanks much for the reply :D
Reply
:iconbjpentecost:
BJPentecost Featured By Owner Feb 10, 2011  Professional Digital Artist
Amazing work. May I ask how long the final took to render?
Reply
:iconblph:
BLPH Featured By Owner Feb 12, 2011   Digital Artist
Hmm, I cannot recall exactly but I think it was something around 15 minutes or so.
Reply
:iconlasercunt:
LASERCUNT Featured By Owner Jan 25, 2011  Hobbyist Digital Artist
dude, awesomeness!
Reply
:iconblph:
BLPH Featured By Owner Jan 28, 2011   Digital Artist
Thank you :)
Reply
:icontommyvanklies:
tommyvanklies Featured By Owner Nov 25, 2010  Hobbyist Digital Artist
Thanks for the tutorial. Method used here: [link]
Reply
:iconreiku-rilona:
Reiku-Rilona Featured By Owner Sep 29, 2010  Hobbyist Digital Artist
Thats a pretty awesome tutorial, I love the outcome - Shame i dont how any idea of how to use that program <_<

:love: it though (:
Reply
:iconblph:
BLPH Featured By Owner Sep 29, 2010   Digital Artist
I think, e-on offers a trial version of Vue. You should definitely try it out, it's a whole lot of fun! :)
Reply
:iconreiku-rilona:
Reiku-Rilona Featured By Owner Sep 30, 2010  Hobbyist Digital Artist
It looks way too complicated though O: I'll try and follow you're tutorial one of these next days ;D Thanks for sharing it (:
Reply
:iconlupsiberg:
Lupsiberg Featured By Owner Jul 6, 2010   General Artist
Thank you very much for this tutorial :bow: :)
Reply
:iconblph:
BLPH Featured By Owner Jul 6, 2010   Digital Artist
You're welcome! :)
Reply
:iconbiotechbob:
biotechbob Featured By Owner Jun 6, 2010  Hobbyist General Artist
cool tuto thx
Reply
:iconblph:
BLPH Featured By Owner Jun 6, 2010   Digital Artist
You're welcome :)
Reply
:iconpowerpointer:
powerpointer Featured By Owner May 6, 2010  Professional Digital Artist
My main problem so far has been texturizing the asteroids... for some reason, I can't apply a texture to the "rock" layer itself without it applying to the entire plane and compromising the invisibility of the plane itself. Any thoughts :confused: ?
Reply
:iconblph:
BLPH Featured By Owner May 7, 2010   Digital Artist
Well, there's a little trick behind it. In the bottom right, you'll have the objects-panel containing all the scene's elements. Check the second tab; this is the material-tab. Usually, pretty far at the bottom, there should be the rocks' material (by default, it should be "Chipped"). Double-click on that one and edit it as you want :)
Hope this helps you ;)
Reply
:iconskyzyk:
skyzyk Featured By Owner Apr 26, 2010  Hobbyist Digital Artist
Thank you very much :)
Reply
:iconblph:
BLPH Featured By Owner Apr 26, 2010   Digital Artist
No problem! :)
Reply
:iconrynn19:
Rynn19 Featured By Owner Mar 6, 2010  Hobbyist Digital Artist
Woooow, I will have to try out this tutorial one of these days.
Reply
:iconblph:
BLPH Featured By Owner Mar 7, 2010   Digital Artist
Feel free to do so. I'd love to see your results! :)
Reply
:iconmoviematters:
MovieMatters Featured By Owner Mar 1, 2010
Danke für das Tutorial :) Echt gut gemacht.
Reply
:iconblph:
BLPH Featured By Owner Mar 1, 2010   Digital Artist
Keine Ursache! Und dankeschön :)
Reply
:iconma7r:
MA7R Featured By Owner Feb 27, 2010  Professional Digital Artist
Hi,

I have a problem: I can't use the Dynamic Population :(
If I tick "Dynamic Population" in the material editor then I can't do "Populate", do you know why ?

Thanks
Reply
:iconblph:
BLPH Featured By Owner Feb 27, 2010   Digital Artist
Well basically, what "Dynamic population" does is adding instances during the render-process. While you're editing the scene, those instances won't be added for more RAM and CPU-efficiency. That is also the reason why you cannot populate the scene manually (as in: hitting the populate-button).

Try to render the scene (regardless of the quality, preview is totally fine to check how it'd look like).

Hope I could help you ;)
Reply
:iconma7r:
MA7R Featured By Owner Feb 27, 2010  Professional Digital Artist
Ok thanks, I'll try that because actually my pc is dying with 7 billions polygons !

Your tuto is absolutely awesome, I did my asteroids with 3ds max one by one and I hope your method will work because it's great.
Reply
:iconblph:
BLPH Featured By Owner Feb 27, 2010   Digital Artist
Thanks a lot!

Yeah, 7 billion polys is also far more than my pc can handle (mine dies at about 1.5 billion). With dynamic population, only instances which can actually be seen will be created, so, for example, if there is just half of the ring visible, there will be around half as many instances and thus half as many polys. It does help a lot! :)
Reply
:iconma7r:
MA7R Featured By Owner Feb 27, 2010  Professional Digital Artist
Yeah sure, now I understand.

Thank you, I'll show you my result :)
Reply
:iconblph:
BLPH Featured By Owner Feb 27, 2010   Digital Artist
Awesome, can't wait to see it! :)
Reply
:iconma7r:
MA7R Featured By Owner Feb 27, 2010  Professional Digital Artist
Sorry dude but I have another problem:

Now I set to dynamic population but after enlarge the objects with the triangle tool I have an enormous density with my asteroids and they are very bigs so I set the overall density to 1% and the overall scaling to 0.010 (minimum) but even if it's better, there is very density too.
Reply
:iconblph:
BLPH Featured By Owner Feb 27, 2010   Digital Artist
hmmm...

Did you uncheck the "Avoid Overlapping Instances"-option? It helps reducing the density quite well. Also, the smaller you set the overall scaling, the more objects will be created (and thus the distance between the objects decreased). Makes me actually wonder why you get so large asteroids. Can you show me a screenshot?
Reply
(1 Reply)
:iconmiarath:
Miarath Featured By Owner Feb 26, 2010   General Artist
Great tutorial!!
Reply
:iconblph:
BLPH Featured By Owner Feb 26, 2010   Digital Artist
Thank you :)
Reply
:iconmiarath:
Miarath Featured By Owner Feb 26, 2010   General Artist
It's a pleasure. :)
Reply
:icongrungetv:
GrungeTV Featured By Owner Feb 21, 2010  Professional Digital Artist
Nice tutorial! :)
Reply
:iconblph:
BLPH Featured By Owner Feb 21, 2010   Digital Artist
Thank you :)
Reply
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